Researcher at Nvidia
I am a researcher/engineer in character animation and physics-based simulation at Nvidia. I have worked on digital character animation and robotics control, as well as fluids simulation in the past. Prior to joining Nvidia, I used to work as a lead R&D scientist at Ubisoft La Forge for 6 years.
I have two first names: The ID name, Amir Hossein, and what my mom calls me, Shahin. I appreciate when people use the latter.
As much as I love the abstract world of mathematics and computer science, I enjoy trying their concepts in practice, particularly in virtual worlds development and visual arts creation.
This website serves multiple purposes. A place to find and follow my research work. A channel to share technical notes, tutorials or ideas that might be helpful for the community. A blog to flush out random rants on numbers, fractals, or something like an inconclusive philosophy chat you might have with a stranger at the bus station.
There is a pile of post drafts accumulated offline over the years. The plan is to start posting them and keep the flow nice and steady. So stay tuned!